Party.
A room full of phones and one big screen.
Put this page on a TV or a laptop and open a room. Everybody else opens it on their phone and types the code. No app, no account.
Host on this screen
For the TV, the laptop or the projector everybody can see. The big screen shows the code, the game and the scores. It does not play; the phones do.
The games
Start one game, or a playlist that runs a few in a row. Any game can be rematched with fresh scores, and ending the party puts a recap of the night on every screen.
- Tourist, three to ten players. Every phone shows the same spot from a grid of sixteen, except one: the Tourist, who only sees the grid. Everybody gives a one-word clue in turn, then the room votes. Catch the Tourist and they still get one guess at the spot.
- Most Likely, two to ten. A prompt goes up, everybody votes for the person in the room most likely to. Vote with the room and you score.
- Knockoff, three to ten. Everybody gets the same word except one person, whose word is a near miss, and nobody is told who, not even them. One clue each, then the room votes on who has the knockoff.
- Draw the Block, two to ten. One person draws on their phone and it appears on the big screen as they draw; everybody else guesses on theirs. The first right guess scores most.
- Marble Mayhem, one to ten. Pick a marble on your phone and watch the race on the big screen. The race is drawn the moment the picks close, and no phone can see which way it will go before then. Every race can be replayed from its number. Race on your own.
How it keeps up. The big screen is the only referee; phones only send what you tapped. Every tap is numbered and sent again until the screen says it has it, and the screen never counts the same tap twice, so bad Wi-Fi costs you a moment, not your vote. A phone that locks or drops out keeps its seat and catches up when it comes back, and the big screen can be refreshed without ending the game.
What leaves your phone. Your name, colour and taps go through a relay run by Supabase to the big screen, and the game goes back the same way. Nothing is written to a database and nothing is kept once the room closes. Your card and your taps are encrypted between your phone and the big screen, so neither the relay nor anybody else in the room can read your role or vote as you. Two notes stay in your browser, named in privacy, and are forgotten after six hours.
Everything you win here counts toward your coins, XP and streak in Play, kept on your own phone. Want to play at one table instead? Womp Womp and Hella Broke are played on one phone passed round.