Chapter 01
The kid
I'm the fourth of six. We grew up in the DMV, and my parents ran
the house on three ideas: don't worry about money, respect other
people's universe, and love the person in the mirror. Individuality
was allowed. Nobody was trying to make six kids into one kid.
Our extended family was spread out, so my parents built a bigger
one. Their friends became uncles and aunties. Their kids became
our cousins. Nobody sat us down and explained that family could
be something you build instead of something you're issued. It
was just how the house worked.
Family was something you built, not only something you were issued.
Chapter 02
What I didn't understand yet
As a kid I read some of it wrong. There were stretches where it
felt like my mother couldn't give me the attention I wanted, and
I took that personally. My father worked a lot, and to a kid that
can just look like absence.
It took getting older to see it differently: raising six kids
well takes an enormous amount of sacrifice, and a lot of that
sacrifice is invisible from inside it. What looked like distance
to me as a kid looked like responsibility once I was old enough
to carry some of my own. My relationship with both of them
changed once I understood what they'd actually been doing.
That's part of why the People's Archive on this site isn't going
to be a wall of trophies. People are complicated, and you don't
usually understand somebody's choices until you understand what
they were carrying when they made them.
Chapter 03
The athlete
Before any of the rest of this, there was football and track.
I had a real idea of a future built around sport. Heart surgery
ended that plan faster than I was ready for.
What sport left me with mattered more than the plan did: teamwork,
knowing your role, competing without making it about ego, trusting
people you can't fully control. Brokehella isn't supposed to run
on one person doing everything. That idea comes from a locker
room, not a boardroom.
Chapter 04
New York, seventeen
My oldest sister took me from Maryland to New York as a
graduation present and treated me like royalty for a week —
restaurants, the city, and a night at Broadway to see
The Lion King.
I'd thought art was for other people — a "weird" hobby, not a
serious thing to care about. Watching that production, I saw
music, architecture, choreography, lighting and costume working
as one machine, and it clicked that none of it was frivolous.
It was engineering with a soul in it.
Maybe being weird was the point.
Chapter 05
The experimenter
After New York I just started trying things. Painting. Guitar.
Building small devices and half-working robots. I wasn't chasing
a title like "artist" — I was trying to figure out what I was
actually supposed to be doing with my hands and my time.
My mother had her own creative instincts and her own ideas she
didn't always get the room to chase, because she was raising six
kids. Seeing that shaped what I wanted out of art. Not "look what
I made," but something closer to: what could we build if
everybody actually got a shot at their idea? That question is
most of what Brokehella still is.
Chapter 06
The builder
I studied computer science. My working life since has spanned
cybersecurity, technology consulting and computer systems work —
including projects I describe as touching NASA and technical
infrastructure around political environments. I'm stating that
the way it should be stated on a page like this: as my own
account, not a credential with paperwork attached to it yet.
Being close to that kind of infrastructure got me thinking about
where automation was actually headed — not as science fiction,
but as something arriving on a schedule. That's part of why
Brokehella treats technology as something that should disappear
into the background, not something to perform.
Chapter 07
The question underneath the others
I had the technical background. I had the analytical habits. And
I still kept circling one question I couldn't fully answer:
what actually makes people happy? Not as a mood — as something
you could trace cause and effect through, the way I'd trace a
system.
"Just follow your feelings" never satisfied me. I wanted to
understand why people isolate, why people connect, why some
rooms full of strangers feel like nothing and other rooms feel
like everything.
Chapter 08
EDC
My brother talked me into going. I didn't want to spend the
money and I wasn't expecting much. I was wrong on both counts.
The music, the people, the visuals, the way strangers treated
each other — it felt like getting handed back a version of
myself I hadn't been allowed to be in a long time. I cried. Not
because it was a good party. Because I'd found something I
didn't know I'd been looking for.
It felt like getting handed back a kid I hadn't been allowed to be in a long time.
Chapter 09
The realization
I went looking for that feeling again. More events, more
nights, more crowds. It took a while to understand that the
thing I was actually chasing wasn't the music. It was community
— and a stage full of ten thousand people is not automatically a
community. A later show, by Rufus Du Sol, made that distinction
sharper: you can gather a crowd in one room and still leave
without knowing a single name in it.
PLUR gave the feeling a name. But I didn't want it to stay a
word on a shirt. I wanted to know how you'd actually build for
it — what infrastructure peace, love, unity and respect would
need if you took them as design requirements instead of a
slogan.
Chapter 10
The problem in Miami
I wanted more people to get what I'd gotten. Then I looked at
what it actually cost to get it: inflated tickets, $12 water,
ropes that separate people by how much they spent, fees stacked
on fees. People were paying more every year to feel less
connected.
So the questions turned practical. Why can't the people actually
going decide what gets built? Why can't the economics be shown
instead of hidden? Why is exclusion the default instead of
something you'd have to choose on purpose?
Chapter 11
Brokehella
That's where the name comes from. Broke isn't a
complaint — it's a decision about what actually matters when
you take the money out of the equation. A penny is worth almost
nothing by itself. Enough of them, and you've built something.
Copper oxidizes. It ages, and the age is the point, not a flaw
to hide.
I'm not trying to sound like I have this figured out. Sports
didn't work out the way I planned. Art wasn't obvious to me at
first. A career in technology wasn't the final answer either.
What was underneath all of it, every time, was people — and
Brokehella is the attempt to build a place for that on purpose,
instead of hoping it happens by accident the way it did for me
at one show, one time.
Why don't we build it ourselves?
That's the whole thesis. Everything else on this site —
the Pledge, the
Standard, the Receipts,
the Bench, Ditch
Plans — is that question, worked out into something you can
actually walk through.