A district is a place. A system is a rule that crosses every place.
Four of these are drawn on the plan above. Turn on
Architecture to see the streets,
the shade and the lifts, or Resilience
to see water, power and the emergency routes.
01Design target
Street hierarchy
Three kinds of street and no more. Two primary routes carry
everybody and cross in the middle of the site. Four secondary
streets link district to district. One service edge runs along
the south boundary. The routes are not drawn over the plan, they
run down the gaps the sixteen zones already leave between them.
The ruleA truck route never crosses a walking route.
On the plan · Streets
02Design target
The shade network
Shade is treated as infrastructure, not decoration, and it is
drawn over the streets rather than over the plots. The walk
between two districts is the part that puts a person in the sun
at two in the afternoon in August. The Garden District plants
its own shade. Everywhere else it gets built.
The ruleMinimum 0.25 square metres of shade per person on site.
On the plan · Shade
03Design target
The service spine
One back-of-house edge. Every delivery, every generator swap,
every waste run and every crew vehicle uses it. It is the
constraint the rest of the layout is arranged around rather than
the space left over once the nice parts were placed.
The ruleNothing is delivered through a district.
On the plan · Streets
04Design target
Water
A planted perimeter berm, bioswales along the street grid and
three retention basins. Rain that lands on the site is slowed
and held rather than pushed straight at a storm drain. In South
Florida this system decides where everything else can go, so it
gets drawn first and moved last.
The ruleFree drinking water within twenty steps of the gate.
On the plan · Water
05Design target
Power
Three independent rings rather than one loop. A break in one
ring is not a break in the other two. That is the whole reason
for the expense: the Recovery District and the Signal Yard do
not go dark because the main stage lost a feed.
The ruleCare and communications are never on the same ring as the show.
On the plan · Power
06Design target
Vertical circulation
Four stacked structures, four lifts. The Sky Deck already
carries the promise that there is lift access to every level
with no exceptions. This is that promise turned into something
a drawing can be checked against.
The ruleNothing gets stacked without its lift drawn at the same time.
On the plan · Vertical
07Design target
Emergency access
The Recovery District sits on a primary street, so help travels
on the widest route on site rather than squeezing through the
crowd. Two forward posts sit inside the busiest districts. There
are no response radii drawn on the plan, because the scale on it
is marked indicative and a circle would look like a measurement.
The ruleSightline gaps held open for medics every fifteen metres in the Voltage District.
On the plan · Emergency
08Design target
Sound separation
Every zone publishes a ceiling in decibels, and the plan is
arranged so the quiet ones are not pressed up against the loud
one. The Quiet Quarter and the Voltage District sit apart on
purpose. Escape from the noise is a layout decision before it
is a policy.
The rule104 dB at the Voltage boundary. 65 dB in the Quiet Quarter. No exceptions for anyone.
On the plan · Sound
09Design targetNo rate yet
Waste and materials
Everything arrives in a box that becomes a building, so the
largest material decision on the project is made before anything
is delivered. Sorting happens at every exit. How much actually
gets diverted is not a number that can go on this page until an
event has happened and been measured.
The ruleCompost and sorting at every exit.