Archived. Cargo City was the venue plan until October 2026. It is Loophole now, one house of twenty rooms. These drawings are kept, not deleted.
Cargo City at golden hour, seen low and from the south west. A wall
              of stacked shipping containers in weathered copper, teal and cream
              runs along the near edge with a steel portal frame over the street
              that passes through it. Behind the wall, districts are built as
              container stacks two to four high around open courtyards, with
              roof decks, water tanks and solar frames on top, palms in the
              western garden, fabric canopies over the market, and a ribbed
              vault over the southern square.
Cargo City Design target · nothing built · no parcel selected
Volume 05 · Cargo City concept · South Florida

Cargo City

Not a warehouse. Not a factory. A modular cultural city for South Florida. The foundation stays fixed; the public-facing character, art and program layers are shaped with the people who will use it.

Status · design target Nothing built No parcel selected

Every figure on this page is a design target or an estimate. None of it has been through an engineer, and no land has been bought. Site selection is in progress in South Florida.

The model

Walk the city.

The same sixteen zones as the plan below, built to metres out of shipping containers at their real dimensions, and lit six ways. It is a drawing of a design target, not a photograph of anything that exists. Everything it shows is also written underneath it, because a model that is the only way to understand the place would exclude anyone whose machine cannot draw it.

Cargo City in daylight from the air. Sixteen zones sit in three columns inside a perimeter of stacked shipping containers with towers at the four corners, each district built as a container stack around an open courtyard, roof decks and water tanks above, palms in the western garden, canopies over the two market districts and a ribbed vault over the southern square.
The whole city

Sixteen zones

Ten cameras

What it is like to stand in it.

These are permanent cameras in the model, not screenshots somebody took once. They are written into the build alongside the geometry, so moving a district moves the camera that looks at it and the picture on this page is regenerated with the rest of the city. Nothing here has been built. Nobody in these pictures is a real person and no crowd here is a measurement of anything.

The whole site from the air in daylight, the container perimeter running round all four sides with towers at the corners.
The siteAerial overview
The north gate from outside, a steel portal frame over a street running between two container walls into the city.
ArrivalThe north gate
The main stage in the Voltage District at night, a lit screen and a truss of moving heads above a deck, with people standing in front of it.
NightVoltage District
Harbor Market in daylight, rows of stalls with fabric roofs under a canopy inside a courtyard of stacked containers.
FoodHarbor Market
Founder's Square at golden hour, one long table with benches down both sides running the length of the district under a ribbed vault.
GatheringFounder's Square
The Sky Deck at blue hour, a four level container stack with a roof deck and railing along its edge.
The viewSky Deck
One of the bridges over a spine street, a steel deck with railings both sides landing on a stair core at each end.
CrossingThe bridges
The city at night from the same place as the opening image, lit only where the site is lit, with dark ground between the lit places.
After darkNight
The site from directly overhead, showing the three columns of districts, the ring street, the two spines and the service edge.
From aboveThe plan
The container perimeter at golden hour, low and close, with a gate frame over the street through it.
The edgeHero exterior

Every picture on this page is a render of the model in site/media/3d, which is generated from site/data/cargo-plan.json by scripts/build_cargo_city.py. None of it has been through an engineer, no land has been bought, and the people in it are there so the drawing has a sense of scale.

Tap a district

Nine main districts.
Seven support zones.
Sixteen operating manuals.

Cargo City master plan sheet v1.0. A drafted site plan at 1 inch to 100 feet showing nine numbered districts around a central commons, with a public pedestrian loop and a separate back-of-house service loop. Side panels list the district program, key metrics marked as design targets, container module types, a site context map, a circulation and infrastructure diagram with three power rings, a typical section through porch, walkway and bioswale, a three-level container building section, sustainability systems and three build phases.
Master plan v1.0, 2026.09.08. Every figure on this sheet is headed design target or estimate. Site area, capacity, step-free routing and the power rings included. None of it has been through an engineer, and no parcel has been selected.
Cargo City masterplan board: an aerial night view of a modular cultural city with districts labelled Voltage, The Commons, Market, Creation Lab, Arrival, Recovery, Garden, Listening and The Yard, a Cargo Tower, plus panels showing the porch, container modules, cargo canyon, rooftop garden, water court, vertical street and great hall, a site plan, the modular system, the climate roof and the three infrastructure spines.
Concept board. The coordinate on it is deliberately redacted to 25.XXXX°N 80.XXXX°W. South Florida, site selection in progress. No parcel has been chosen.
FIRE LANES 6M MIN · ALL ROUTES STEP-FREE · N ↑
Five places you would actually feel

The districts are the plan. These are the moments.

None of this is a schedule and none of it is a guarantee. It is what the plan is for. The four things that have to be true in any room before we would call it ours.

District 01

Copper District

Sound ceiling

We measure at the edge of the district, not at the desk. Go over the limit for 3 minutes and the power cuts.

Material palette

House rules
    Cargo City · resilient by design

    The efficient layout is the safe layout.

    Cargo City should spend money where it actually matters. Shade. Drainage. Power that stays on. Water. Getting in and out. Buildings you can move. The goal is not a huge fancy complex. It is a small campus we can build again somewhere else, that survives South Florida weather and still feels like a neighborhood.

    01 · Water

    Perimeter sand + living drainage

    A planted sand ridge along the edge can slow shallow flood water. That is one layer, not the answer. It needs help. Planted ditches that soak up rain. Ponds that hold it. Paving that lets water through. Floors built up higher. Valves that stop water backing up the pipes. And proper tanks to store it, designed by an engineer.

    02 · Energy

    Blue cool roof + solar canopy

    Use a bright roof that bounces heat away and meets the Florida code. Put solar panels on covers over the parking and the work areas. Add batteries. Run the power in three separate loops, so if one loop breaks the rest of the site keeps working.

    03 · Efficiency

    One service spine

    Put the trucks, the bins, the kitchens, the pipes and the emergency route along one back edge. Then visitors walk a short shaded loop. They never have to cross a truck lane.

    Concept site diagram · not a surveyed parcel
    Blue roof / solar canopy / reflective envelope
    Arrival
    Transit · rideshare · bike
    Culture Core
    Stage · art · market · long table
    Learning
    Kids · students · labs · workshops
    Recovery
    Water · shade · medical · quiet
    Shaded pedestrian loop · step-free · emergency access preserved
    Sand berm / planted edge · bioswales · retention · overflow route
    Back-of-house service spine · loading · waste · utilities · fire access
    Candidate area · South Florida

    Opa-locka industrial / rail corridor

    A strong candidate area is the Opa-locka industrial district around the Ali-Baba Avenue / rail corridor: it already contains industrial land, has an Opa-locka Tri-Rail station, and the city is actively planning redevelopment and multimodal growth. This is a candidate area, not a selected parcel.

    Before any commitment: parcel-by-parcel zoning, airport height/flight restrictions, flood elevation, stormwater capacity, environmental conditions, access, noise, neighbors and transit connectivity must be verified.

    Why this location logic

    Industrial bones. Transit access. Room to build.

    • Industrial land can reduce direct conflict with residential blocks.
    • Rail + bus connectivity gives the project a car-light path.
    • The city is already planning to rebuild parts of this area. That could line up with what we want to do.
    • Airport-adjacent parcels require special diligence; no parcel gets chosen by vibes.
    People decide

    Foundation first. Character by vote.

    The frame, the safety rules, the pipes and the step-free routes are the base. The public votes on the parts that should belong to the neighborhood: façade families, public art zones, color stories, gathering spaces, bus livery and selected program ideas.

    Open the vote
    Artists build next

    Many artists. One shared canvas.

    Winning directions become briefs. Local and visiting artists can then propose murals, sculpture, installations, container interiors, lighting and sound environments against the same site rules.

    Open the Art Desk
    Education lives here

    Kids + college = the pipeline.

    Cargo Kids Lab introduces making and science early. The college path turns the site into a real studio. Students work on shows, buildings, green systems, media and music tech.

    Mobile district · Broke Rave Bus

    The city should be able to leave the city.

    A double-decker bus built as a stage. Music on the top deck. A lounge, a work space and charging below. Lights on the roof, a DJ booth, walls you can project on, a cool place to sit down, and some solar power to help run it. The final exterior is an artist-voted livery, not a fixed corporate wrap.

    Concept drawing of the Broke Rave Bus: a double-decker mobile stage with an open upper deck, window strip, copper rail, destination sign and a rear basketball hoop.
    01DJ deck + recording
    02Upper-deck dance floor
    03Lower lounge + charging
    04Mobile youth / arts pop-up
    Open the Broke Rave Bus
    The Wrack · field demo

    Sargassum response, shown before it scales.

    The demo is intentionally simple: observe → protect wildlife → remove only what is appropriate → weigh and document → route material responsibly → publish the result. No invented cleanup numbers, no claim that removal is harmless, and no machine presented as a solution before it is tested.

    Open the sargassum demo
    The architectural system

    Nine systems hold the sixteen zones up.

    A district is a place. A system is a rule that crosses every place. Four of these are drawn on the plan above. Turn on Architecture to see the streets, the shade and the lifts, or Resilience to see water, power and the emergency routes.

    01Design target

    Street hierarchy

    Three kinds of street and no more. Two primary routes carry everybody and cross in the middle of the site. Four secondary streets link district to district. One service edge runs along the south boundary. The routes are not drawn over the plan, they run down the gaps the sixteen zones already leave between them.

    The ruleA truck route never crosses a walking route. On the plan · Streets
    02Design target

    The shade network

    Shade is treated as infrastructure, not decoration, and it is drawn over the streets rather than over the plots. The walk between two districts is the part that puts a person in the sun at two in the afternoon in August. The Garden District plants its own shade. Everywhere else it gets built.

    The ruleMinimum 0.25 square metres of shade per person on site. On the plan · Shade
    03Design target

    The service spine

    One back-of-house edge. Every delivery, every generator swap, every waste run and every crew vehicle uses it. It is the constraint the rest of the layout is arranged around rather than the space left over once the nice parts were placed.

    The ruleNothing is delivered through a district. On the plan · Streets
    04Design target

    Water

    A planted perimeter berm, bioswales along the street grid and three retention basins. Rain that lands on the site is slowed and held rather than pushed straight at a storm drain. In South Florida this system decides where everything else can go, so it gets drawn first and moved last.

    The ruleFree drinking water within twenty steps of the gate. On the plan · Water
    05Design target

    Power

    Three independent rings rather than one loop. A break in one ring is not a break in the other two. That is the whole reason for the expense: the Recovery District and the Signal Yard do not go dark because the main stage lost a feed.

    The ruleCare and communications are never on the same ring as the show. On the plan · Power
    06Design target

    Vertical circulation

    Four stacked structures, four lifts. The Sky Deck already carries the promise that there is lift access to every level with no exceptions. This is that promise turned into something a drawing can be checked against.

    The ruleNothing gets stacked without its lift drawn at the same time. On the plan · Vertical
    07Design target

    Emergency access

    The Recovery District sits on a primary street, so help travels on the widest route on site rather than squeezing through the crowd. Two forward posts sit inside the busiest districts. There are no response radii drawn on the plan, because the scale on it is marked indicative and a circle would look like a measurement.

    The ruleSightline gaps held open for medics every fifteen metres in the Voltage District. On the plan · Emergency
    08Design target

    Sound separation

    Every zone publishes a ceiling in decibels, and the plan is arranged so the quiet ones are not pressed up against the loud one. The Quiet Quarter and the Voltage District sit apart on purpose. Escape from the noise is a layout decision before it is a policy.

    The rule104 dB at the Voltage boundary. 65 dB in the Quiet Quarter. No exceptions for anyone. On the plan · Sound
    09Design targetNo rate yet

    Waste and materials

    Everything arrives in a box that becomes a building, so the largest material decision on the project is made before anything is delivered. Sorting happens at every exit. How much actually gets diverted is not a number that can go on this page until an event has happened and been measured.

    The ruleCompost and sorting at every exit.
    Phasing

    The order is the argument.

    Water, shade and medics come before a stage. A stage with none of those is the thing this whole project exists as an alternative to, so it would be strange to build one first.

    Not built

    Phase one · Ground

    The berm, the service spine, power ring one, and the three zones that let a small event happen safely. Nothing here is a stage.

    • ▸ Perimeter berm and bioswales
    • ▸ Service spine
    • ▸ Power ring one
    • ▸ Recovery District
    • ▸ Garden District
    • ▸ Harbor Market
    Not built

    Phase two · Programme

    The first phase with a main stage in it, and it is deliberately second. The Quiet Quarter opens in the same phase as the loudest district, never after it.

    • ▸ Copper District
    • ▸ Voltage District
    • ▸ Quiet Quarter
    • ▸ Workshop District
    • ▸ Signal Yard
    • ▸ Lantern District
    • ▸ Power rings two and three
    Not built

    Phase three · City

    The parts that make it a neighbourhood rather than a site. None of these are needed to run an event, which is exactly why they are the ones most projects never get to.

    • ▸ Sky Deck
    • ▸ Founder's Square
    • ▸ Kids Area
    • ▸ Learning District
    • ▸ Memory District
    • ▸ Innovation Yard
    • ▸ Food Alley

    There are no dates on this board on purpose. There is no land, no budget and no permit, so a date would be a decoration. The order is a real decision. The timing is not one we get to make yet.

    Volume 06 · architecture

    Everything is a box.
    That is the whole trick.

    One kind of box means one set of load math. One crane. One crew who knows how it all fits together. You can move the whole city in a weekend. The bones underneath never change.

    40'the standard block
    stage risers · bars · storage
    45'high-cube
    workshops · green rooms
    53'the long span
    markets · kitchens · medical
    6 mminimum fire lane
    every district, always clear
    100%step-free routing
    no district needs a stair
    3independent power rings
    one can fail and nothing stops
    What is permanent
    • Foundations, drainage and greywater
    • Power distribution rings and fiber backbone
    • Potable water mains feeding every hydration point
    • Fire lanes, emergency exits and muster points
    • Storm anchoring. This is Miami, it is not optional
    What moves
    • Every district wall, stage and structure
    • Capacity: districts expand into each other as crowds shift
    • The whole layout, reconfigured between seasons
    • Entire districts, shipped to another city under licence
    Permanent infrastructure. Moveable layout. Expandable footprint. Then licensed to the next city.

    Build one.

    The Party Builder models an event here. It uses the Standard to work out what you owe the crowd.